

- Flat tf2 textures how to#
- Flat tf2 textures install#
- Flat tf2 textures zip file#
- Flat tf2 textures skin#
- Flat tf2 textures full#

This makes it easier for us to review your item and increases its chance of getting in.
Flat tf2 textures how to#
Q: I know how to work with source, do I have to use itemtest?Ī: Since we tend to recompile items from the published source files, it's a good idea to use itemtest at first to setup all the directories and file locations.
Flat tf2 textures zip file#
Q: Where can I get the models of the existing characters so I can build my item in context?Ī: Download this zip file which contains the reference head geometry for all the classes on the right locations. Character items/hats should match that style. Character textures are less noisy/detailed than everything else in the game. For hats, maintain team colors, if not - neutral colors. For hats, 256x256 is usually large enough.Ī: Maintain the same texture density of other models in the world (Nothing higher res or lower res than what's next to it. Q: What resolution should my textures be?Ī: Texture sizes should not be larger than 512x512. Try to keep hats under 1,000 polygons, and weapons under 6,500. Q: What are the polycount limits on my item?Ī: Keep the polycount similar to what's already in the game.
Flat tf2 textures install#
Q: I am a 3D artist, how do I get started?Ī: First, you’ll need to install the Source Developer Kit (SDK).

Maya (models, textures, skeletons, morphs, animation).Q: What software tool should I use to make my item?Ī: It varies depending upon the project, but this is generally what workshop contributors use: Use a subtle vertical gradient and a subtle ambient occlusion layers multiplied over the colors.
Flat tf2 textures full#
Try and avoid full black, full white, or fully saturated colors.
Flat tf2 textures skin#
No scales, skin pores, fabric textures, super detailed normals, etc.

I know there are some textures already, like the shovel, and I also found this for some extra textures (courtesy to ShadowFaxXL c: ) so you wouldn't have to create those textures. Right now I only need a few basic weapons, the stock weapons for each class (scattergun for scout with pistol and a bat, rocket launcher for the soldier with shotgun and a shovel, flame thrower for the pyro with, again, the shotgun, and also a fire axe, grenade launcher for demoman with stickybomb launcher and a bottle, a minigun for the heavy with shotgun again, and much more, they can be found at this website ) if you cannot get all of the textures it is ok, because I know that is a lot of work and a lot of classes, but if there is anybody willing to do this I'd be very grateful, and I would be able to offer you some perks on the server for when it is released. Hi, i'm making a team fortress 2 spout server with guns+ but i'm having an issue creating textures for the guns.
